Zhengjie Lai is a 3D modeler who is proficient in Zbrush, Maya, and the Mudbox and SubstancePainter. Zhengjie is well-versed in Hard Surface Modeling, and Organic Modeling. He can design accurate models from storyboards, concept art, and script pages. He knows how to build lower resolution assets for both organic and hard surface – characters, creatures, props, and environments texture, rig, and light models quickly and efficiently. He has experience working in StudioX, which means he works well on a team and adapts quickly and accepts change often even if it means having to toss out ideas and start fresh. Modeling is a challenge and an endeavor in his life that made him love this profession and career.